6/18/2013

6 Ways To Create A Culture Of Innovation


Source - http://bit.ly/13YA47S


WRITTEN BY: 





Every organization is designed to get the results it gets. Poor performance comes from a poorly designed organization. Superior results emerge when strategies, business models, structure, processes, technologies, tools, and reward systems fire on all cylinders in symphonic unison.








Savvy leaders shape the culture of their company to drive innovation. They know that it’s culture--the values, norms, unconscious messages, and subtle behaviors of leaders and employees--that often limits performance. These invisible forces are responsible for the fact that 70% of all organizational change efforts fail. The trick? Design the interplay between the company’s explicit strategies with the ways people actually relate to one another and to the organization.

Here’s how to influence the soft stuff.

1. BE INTENTIONAL WITH YOUR INNOVATION INTENT




Most corporate visions and missions sound alarmingly alike: Become the #1 provider of blah, blah, blah. These generic, broad-based goals might rev up sales teams, but they do little to spark ingenuity. Perhaps the worst thing a company can do is give “innovation marching orders” without any guide posts. That’s when the focus gets lost and teams spin their wheels.

The goal: Frame the way you want to change the world, and make it about the customer. For example, the software company Intuit--the developer of Quicken, Quick Books, and TurboTax--makes its mission abundantly clear: "To improve our customers’ financial lives so profoundly they can’t imagine going back to the old way."

2. CREATE A STRUCTURE FOR UNSTRUCTURED TIME


Innovation needs time to develop. No one ever feels like they have time to spare. People get so consumed with putting out fires and chasing short-term targets that most can’t even think about the future.

Giving up control when the pressure is greatest is the ultimate innovation paradox. That’s why iconic brands like 3M and Google give their employees about 10% “free time” to experiment with new ideas. The software company Atlassian encourages employees to take “FedEx Days”--paid days off to work on any problem they want. But there’s a catch: Just like FedEx, they must deliver something of value 24 hours later.

Companies such as Intuit use time as a reward because they believe it’s the biggest motivator of corporate intrapreneurs. Intuit gives its best business innovators three months of “unstructured” time that can be used in one big chunk or spread out over six months for part-time exploration of new opportunities. So using time wisely creates a major incentive to get more time to play with (hopefully wisely).

3. STEP IN, THEN STEP BACK




Providing “free” time for employees to experiment with new technologies, products, or processes can catalyze the next big thing. But too many companies--and the consultants they hire--attempt to over-engineer the innovation process. A better option: Give just enough structure and support to help people navigate uncertainty and tap into the creative process without stifling it.

There are some pretty good off-the-shelf tools that can help build employee skill sets. Some of the best are freely available, such as the Stanford Design School’s Boot Camp Bootleg. Intuit applied the design thinking underlying Stanford’s model to create its Catalyst Toolkit, a guide that was made available to all employees and the public and which includes self-serve ingredients for cooking up innovation.

People as diverse as software engineers to human-resources managers have used the toolkit to innovate internal work processes or create new products, including SnapTax, which lets customers file their taxes in less than 15 minutes on their mobile phones. Promoting these types of toolkits help convince employees that leaders care about their development while they also promote best practices that can be adapted to the needs of the individual or team.

4. MEASURE WHAT’S MEANINGFUL


Management guru Peter Drucker once said, “What’s measured improves.” Said another way, You get what you measure. For many companies, coming up with ideas often isn’t the problem. The challenge is turning them into something real that delivers an impact. So what metrics should you use?

First, you have to figure out what to measure. In its early days, Facebook measured how often its users returned to its site. Everything they did focused on blowing out this single metric. OpenTable, the restaurant reservation service, focused on two metrics that allowed it to become the dominant player: growing the numbers of restaurants in its network and increasing the number of consumers making reservations.

Customer-oriented numbers are clearly essential. But other indicators can drive internal innovation, too. After Proctor & Gamble realized the importance of outside partnerships in driving market breakthroughs, the company decided to measure (and increase) the percentage of new products that used breakthrough technologies from partners. Externally driven innovation jumped from 10% to more than 50% and resulted in new products, including Mr. Clean Magic Erasers and Tide Pods.

Other metrics that promote organizational innovation include:

  • Percent of revenue from products or services introduced within a given period of time (say, the last fiscal year).

  • A pipeline of new ideas that includes a set ratio of short-term products or services and longer-term game changers (say, 75%-25%).

  • Percent of employees who have been trained and given tools for innovation.

  • Percent of time dedicated to discovering, prototyping, and testing revenue-generating new products, services, or business models (say, 10-20%).


5. GIVE "WORTHLESS" REWARDS




Recognizing success is critical, but most companies stop there. An annual innovation award is just not enough to catalyze a culture of innovation. Sure, formal rewards are good for the short term--but they don’t keep people truly engaged.

The most powerful and robust type of recognition--the kind that shapes organizational values--often occurs more informally. Several members of Colgate-Palmolive’s Global R&D group initiated a “recognition economy” by distributing symbolic wooden nickels to colleagues who had made noteworthy contributions to their projects. The fortunate recipients didn’t hoard their winnings. They passed them on to others who had chipped in on projects that they themselves had led.

Nickels are now distributed in meetings, but it’s not uncommon for employees to return from lunch and find a few nickels anonymously placed on their desks. It’s a fun and validating idea; such informal acknowledgments encourage a collective spirit and help promote the free flow of ideas.

6. GET SYMBOLIC


Symbols represent the underlying values of an organization, and they come in many forms--values statements, awards, success stories, posters in the hallways, catch phrases, acronyms, and, yes, those wooden nickels. Those who intentionally curate the innovation symbols of their companies essentially curate their innovation cultures.

Intuit installed the kitchen table where Scott Cook dreamed up the company with his wife in its innovation center--and employees are encouraged to sit around it for idea jams. Netflix names its corporate conference rooms after blockbuster movies (for one, King Kong) as a reminder of the continuous breakthroughs its employees are creating and promoting.

But symbols can be more than just physical objects. Poignant experiences, for example, live on as stories and folklore--and shape the mindsets and behaviors of new and existing employees. At Google, the story of the time Sheryl Sandberg made a bad decision that cost the company millions lives on--not because of the error itself but because of co-founder Larry Page’s response: “I’m so glad you made this mistake,” he said, “Because I want to run a company where we are moving too quickly and doing too much, not being too cautious and doing too little. If we don’t have any of these mistakes, we’re just not taking enough risk.”

Rather than let stories naturally unfold from leaders’ unconscious behavior--which may or may not support innovation--some companies explicitly shape stories to convey key values. The trendy fast-food chain Noodles & Company created a kind of corporate folklore when it invited local marching bands to show up and spontaneously play at nearly 100 locations around the country. Finding differentiation in the fiercely competitive fast-food field is a tough and ongoing effort, and the story remains a constant reminder that everyone needs to consistently “march to the beat of a different drummer.”

NO RUBBER STAMPS


Every company’s culture is inherently different. So when you’re cultivating innovation, you’re cultivating a unique system. Which means you have to be thoughtful about your approach. Whatever you do, it should align with the values of the company and with the company’s goals. And in each case, you have to make it easy and rewarding for the people whose roles and dynamics influence the very innovation culture you’re trying to cultivate.

 

Live Your Legend

Source - http://liveyourlegend.net/

 

[youtube=http://www.youtube.com/watch?feature=player_embedded&v=UN9za_ejk40]

Litecoin

Source - http://litecoin.org/



What is Litecoin?


Litecoin is a peer-to-peer Internet currency that enables instant payments to anyone in the world. It is based on the Bitcoin protocol but differs from Bitcoin in that it can be efficiently mined with consumer-grade hardware. Litecoin provides faster transaction confirmations (2.5 minutes on average) and uses memory-hard, scrypt-based mining proof-of-work algorithm to target the regular computers and GPUs most people already have. The Litecoin network is scheduled to produce 84 million currency units.


One of the aims of Litecoin was to provide a mining algorithm that could run at the same time, on the same hardware used to mine bitcoins. With the rise of specialized ASICs for Bitcoin, Litecoin continues to satisfy these goals. It is unlikely for ASIC mining to be developed for Litecoin until the currency is widely used.


 

6/11/2013

SEO Periodic Table

[caption id="" align="aligncenter" width="1224"] SEO Periodic Table[/caption]

Planet Naming Standards for Groover Universe


 

The Planet Naming Standards were approved by the Triburst Alliance in the Aeon of Conquest, Star Year 1245. The standards are as follows


Standard Atmospheric Conditions - Rating of conditions of a planet based on the normal range of breathable air for humaniods. These conditions are 20% - 30% oxygen, 70 - 80% nitrogen, and hazardous chemicals at less that .005% of the total makeup of the atmosphere.


 

Classification


 

U - Unknown - Atmosphere has not been surveyed or changes so much that classification is impossible.


 

D - Destroyed - Planet physically no longer exists, however remains on the records.


 

L - Lethal - Atmosphere does not exist or contains chemicals lethal to humanoid life. Fully enclosed safe atmosphere equipment or magic is required.


 

H - Hazardous - Atmosphere is hazardous to humanoid life, extreme caution must be used if using anything less than a fully enclosed safe atmosphere equipment or magic.


 

G - Gear Required  - Planet requires breathing aids, atmosphere may be breathable for short durations. Breathing aids are required, however a fully enclosed safe atmosphere equipment or magic is optional.


 

S - Safe - Atmosphere is within safe limits, however localized atmospheric conditions could be rated N, H or L.


 

Tech Level - Tech Level is of the domaint race or races of the planet. Triburst Survey Teams base this on several factors including power structure, ability to rise above other races, technological prowess and others. Technology is a average of all branches of techonlogy, any planet with an advanced technology branch will be noted in the comments section of the Triburst Planet Guide


 

Classification


 

D - Destroyed - Planet physically no longer exists, however remains on the records.


0 - Primitive


1 - Cloth/Wood


2 - Stone


3 - Brass


4 - Iron


5 - Steel


6 - Industrial


7 - Pre-Stellar


8 - Stellar


9 - Advanced


 

Magic Level - Magic Level is of the dominant race or races of the planet. Triburst Survey Teams base this on several factors including power structure, ability to rise above other races, magalogical  prowess and others. Magic is a average of all methods any planet with a advanced magic method will be noted in the comments section of the Triburst Planet Guide.


 

D - Destroyed - Planet physically no longer exists, however remains on the records.


0 - Anti-Magic - Warning planet actively repels magic, this can be hazardous or lethal to the magic user.


1 - Low Magic


2 - Minimum Magic


3 -  Below Average Magic


4 - 5 Average Magic


6 - Above Average Magic Levels


7 - Abundant Magic


8 - Magic affects all living things


9 - Magic affects everything


 

Note - Any planet will a Magic Level of 6 or better is theorically capable of producing a device capable of space flight.


 

Triburst Planet Code - random unique 6 digit code for all planets that have been explored by the Triburst Survey Teams. Planets known by the Triburst Alliance but have or will not be explored by the Triburst Survey Teams will have a code of NL.


 

Stellar Zones are as follows


 

Alliance Zone (AZ) - Planets 0 - 750 on the x/y galactic grid (0,0 is the center of the galaxy and location of the Eye of the Groover)


 

Fringe (FR) - Planets between 751 and 999 on the x/y galactic grid, Warning to Ship Captians these planets are not under Triburst control and do not follow Triburst Alliance law use caution. Alliance help may or may not be within procom (Projected Communication Device) range.


 

Wildspace (WS) - Planets outside the galactic grid. Ship Captains use EXTREME caution navigating and exploring this zone. Alliance help WILL NOT be available.


Example Planet Naming Standards


 

Planet Common Name - Tincur


Planet Standard Code - H00NL


Stellar Zone - WS


Comments - Tincur contains devices left by the race known as the Bloodrots. Use extreme caution on or around this planet. Quaz Bloodrot is exiled on the planet, DO NOT APPROACH.


 

Planet Common Name - Tree Home


Planet Standard Code -  S38131982


Stellar Zone - AZ


Comments - Tree Home is the base planet for the Elfhim one of the 3 races that lead the Triburst Alliance.


 

Planet Common Name - Kaneon


Planet Standard Code -  S77001137


Stellar Zone - FR


Comments - Kaneon contains maglogical radiation from being a dumping grounds for failed technology and magic experiments by the Bloodrots during the Aeon of Godslaying. This accounts for higher magic and tech levels than noted on the Standard Code.


 

Planet Common Name - Pittorg


Planet Standard Code -  DDD782421


Stellar Zone - FR


Comments - Pittorg is sister planet to Kaneon, planet was destroyed by the gawds at the end of Aeon of Godslaying for punishment of thier crime. Planet exists as a asteroid belt around Kaneon

 

Crosspost - Top 10 reasons for business failure



Source - http://bit.ly/1a0VmXo



Some start-ups seem to get everything right the first time around. They are able to build successful products/services and a brand for themselves, and walk steadily on the path of growth. Some other start-ups are not so lucky. They struggle with being accepted by the public and, ultimately, fail and face closure.








What differentiates a successful business from the others? Why does a business fail? SupportBiz lists the top 10 reasons for business failure.

1.     Lack of market opportunities

You might have a wonderful business idea and think that your products/services are great, but that does not mean that your potential customers will think the same. One of the major reasons for start-up failure is the lack of market opportunities for their products/services.

The importance of market research cannot be stressed enough for a start-up. It is always advisable for an entrepreneur to conduct detailed market research to determine the viability of introducing his/her products/services to the world. Market research will clearly indicate the availability of market opportunities for the start-up’s products/services or the lack thereof.

2.     Lack of a business plan

Many businesses fail because they do not have a structured business plan ready to guide them when they need it. Several entrepreneurs underestimate the importance of a business plan, and avoid making one. However, that is not such a great idea.

A detailed business plan indicates the path that the start-up should take at different stages of its growth, including various aspects like marketing, product/service development, expansion, finance and customers. It serves as a guiding light for the start-up. It also provides the entrepreneur with an opportunity to thoroughly think about his/her business idea, and where he/she wishes to see it in the next five to 10 years.

3.     Inability to execute

The inability to execute a business on a day-to-day basis is another major reason behind start-up failure. Many entrepreneurs have a great business idea, but they are unable to take appropriate decisions, stand up to challenges, face risks and grab opportunities on a timely basis.

The services of an experienced business mentor can help a great deal in such cases.

4.     Inappropriate revenue model

Many businesses fail because they do not have a suitable and detailed revenue model. A revenue model serves as a guide for business, at different stages of its growth, and guides the entrepreneur’s actions and decisions. The lack of one can create confusion and frustration, lead to a lack of cash flow and, ultimately, the failure of the business.

Start-ups should try to avoid this situation at all costs. They should not underestimate the importance of a good revenue model, and have one ready well in advance. The services of a financial expert might be taken for this purpose.

5.     Inefficient team

An inefficient team of employees is another major reason behind the failure of a lot of start-ups. A team of inexperienced or inefficient people will not be able to take the right decisions at the right time, and not lead the business on the way to growth.

A good team is an asset for any firm, and hence, a start-up should invest in one right from the beginning. If the entrepreneur is inexperienced, he/she should try to find a co-founder who has managed his/her own business before.

6.     Lack of resource planning

Running a successful business takes a considerable amount of resource planning, including personnel, cash, industry contacts, marketing resources and distribution networks. Inefficient utilisation of available resources can lead a business to failure, as can the lack of availability of these resources.

It is, hence, crucial that an entrepreneur undertake thorough resource planning well in advance, and have a systematic plan for the same in place. If necessary, the services of experts might be taken for this purpose.

7.     Lack of intellectual property protection

A start-up might have the most wonderful of products/services, but they will be rendered valueless if duplicated by a competitor. This will, ultimately, lead to the failure of the business firm.

It is, therefore, essential that a start-up file for patents or copyrights on time, to safeguard their products/services.

8.     Increasing competition

An increasing level of competition in a start-up’s industry might spell out doom for it. If there are a number of firms coming up in the industry with similar, or better, products/services, it might put a start-up out of business.

To avoid this situation, it is advisable that an entrepreneur undertakes thorough research before launching his/her start-up. A start-up would be viable only when there is limited competition in the relevant field. It is always better for a start-up to choose a niche area, create products/services with unique features, and invest in building great customer relationships, in order to not be affected by competition.

9.     Insufficient marketing

A start-up might have the best of products/services, but that alone will not bring in customers, help it create a brand for itself, and grow steadily. Marketing efforts are inevitable to spread the word about the start-up and its products/services. Insufficient marketing can, hence, be one of the reasons for the failure of a start-up.

A start-up should have a well-thought-out marketing plan ready in advance, outlining the marketing activities it will undertake at different stages of growth. The channels of marketing chosen should be suitable to the firm and its products/services, and be able to reach its target customers.

10.  Giving up

Another common reason for start-up failure is entrepreneurs giving up too early. Setbacks and challenges are common in a business environment, and the entrepreneur should have the gumption to stick through the bad times. Often, entrepreneurs give up on their businesses when they face a series of setbacks. Had they held on, they might have seen better and brighter times.

Having a deep-seated passion for the business idea and faith in the plan are must-haves for all start-up entrepreneurs. These will tide them through the bad times, and help them take appropriate decisions to improve their situation. The services of a business mentor would be invaluable in such cases.





 

6/03/2013

Newsblips for 6/3/2013

Data Science News Roundup: Becoming A Profession At $300/Hour - http://onforb.es/1aWQPD8

Richard Branson on Self-Awareness for Leadership Growth - http://bit.ly/10Mgyx2

Since Yahoo! Is Going To "Let Tumblr Be Tumblr," What Are They Actually Gaining From The Acquisition? - http://onforb.es/18Ne45T

Blake Kernen: The Case for Community Service - http://huff.to/16Ec4gy

5 Shocking (But Not Surprising) Things About Microsoft - http://onforb.es/1aWRCUI

7 Traits Of Amazing Volunteers and IMHO business leaders - http://onforb.es/11zGXcS

Yes, It's Possible To "Network" Without Being A Scumbag - http://bit.ly/17T8oYo

7 Weekly Must-Do's For Entrepreneurs - http://onforb.es/17jlbCI

5 Powerful Ways Leaders Practice Patience - http://onforb.es/17T993I

6 Lessons In Creativity From James Cameron - http://bit.ly/14pcu3b

5 Ways To Simplify Your Business - http://onforb.es/1aX2j9O

Small Business Guide to SBA Loans - http://bit.ly/18JD6Ac

Overview for Buckshot USA


 

Buckshot, USA is a small southern town full of secrets and mysteries, from the ring of ash around the town that never gets wet, cover with leaves, snow or dirt. Anyone standing on the layer tend to step off quickly. Or the greenish glow under one of the many town outhouses. Old Missy Lou, the head of the historical society always puts up a fuss anytime anyone even mentions tearing down the outhouses. Which for some reason never seem to stink or overflow.


 

The only way in and out-of-town is Old Snake road was barely more than a tractor trail with delusions of grandeur. What state it's in no one knows, people who have seen the city limits of Buckshot say it's all over the south, as far north as VA and as far south as the bayou's of LA. With a rickety old bridge on either side of town crossing over the ring of ash, all sorts of technology tends to fail if it touches that ring. Most of the people have been born, raised, married and buried without ever leaving town, right along with their forefathers. Sure Buckshot has visitors and newcomers, but for various reasons they never seem to stay long. Townfolks say its cause the “Roadies” , visitors or newcomers, don’t understand how good their town can be, the “Roadies” always look at the bad or the strange like Mr. Major Duroc who looks like an upright pig, but everyone knows it's because of the brutal conditions of the factory he worked in up North.


 

In town is plenty of places and things to do from shopping at Chung Lee’s Grocery, Maybell’s Curio’s and Collectables, Shady’s Pool Hall, Smith and Smith Tires, Old Hang Em High Park and many other attractions.


I am looking writers, artists and others to help me build flesh out this town and make it the new Castle Rock of Creepshow, Twlight Zone and Outer Limits type horror.


 

 

Rural Start-Ups of NC - About

This section is to highlight and hype your startup if your in rural NC

5/23/2013

Why I Kill - 2nd Kill - Kellie - Rated R

2nd Kill - Kellie

After a couple of more weeks of driving and thinking. Like the old Bon Jovi song I drive sometimes for days, not sleeping when I did it was usually at a rest stop in the back of "Camie".

Been a while since I slept in a bed, I pulled off in Emporia, Virginia a good mid size town. So I pulled into the Red Carpet Inn, a good cheap flophouseish hotel. I figure I check out a local food and booze dive called Destry Restaurant and Lounge the air was heavy with smoke and stale beer. A couple of battered pool tables sat in one corner.

I bellied up to the bar as the bartender, a woman who passed her prime sometime when JFK was in office. She gave me the required semi-flirt and took my order. Double shot of Jack Daniels neat, a good bit of that rough house charcoal golden fire found it way down my throat. I sat at the bar and ordered a steak, much like the bartender it was well pass its prime. I talked to her, causal stuff how is the weather, what are the hot clubs in town, are you married, where is a good liquor store..

I found out her name was Kelli and she was divorced and living off highway 301 on Moonlight Rd. We talked until closing. She offered me a ride back to the hotel, I asked her point-blank if she like to ride me.. At first she seemed embarrassed then quickly nodded and told me that she had not had ridden a real dick in a few months that I looked dangerous and bad. And she liked dangerous and bad.

We quickly grabbed some booze and condoms from the local S-Mart and headed to her place. I felt my blood pulsing the wind did little to cool the heat of my body as she raced into the night. She hurried at the door opening it, inside she was on me like I was a juicy steak to a dying man. It had been a while for me too, but I was starting to get other ideas.

The sex was hard fast and varied.(To those thinking you where about to get some jerk off material FUCK YOU go find another blog or go to www.fuckingpreverts.com ) and a couple of hours we drank

some booze, ate a snack and just starting kind foreplaying for the next round. It never happened I fell asleep for a bit..

I awoke to see Kelli taking the cash out of my wallet. So much for her being just a woman at the bar.. I thought to myself "She has done this a few times before". I made some noise and she quickly jumped back into bed and became the sexpot again. I told her I wanted another round before I left, and that I needed to use the toilet. And to put on another rubber, she quickly agreed. I saw her go back to getting the cash out of my wallet.

While in the bathroom I looked around and found a towel with I tore a good long strip from and checked around for aspirin and drain cleaner and found them. I hid the strip under my arm as I when back into the bedroom. We started rolling around finally ending up the way I wanted her doggie style. As she thrust against me I eased my hand down and grabbed the strip of towel.

Her thrusts quickened against my hard dick, but it was hard for another reason. As she lost herself in the pounding waves of an orgasm I quickly looped the strip around her neck, pulled out and sat on her ass while pulling tight. I cum for a different reason filling the condom.. her twitches stop as she goes limp.

I let go and quickly grab the drain cleaner and aspirin, both get poured down her throat. More drain cleaner goes in her cunt and on the bed. I smash the bottle of booze. It's not prefect but it looks like a drunken rage, drug overdose. I hear knocking at the door, I freeze who could it be?  I quickly grab a towel and run to the door. I open it to the all-knowing look of a woman around Kellie's age that smells like she had been drenched in the essence of bar. She smiles and tells me her name is Wanda and is Kellie around. I tell her she is sleeping, she smiles and nods. "Kellie has a new guy ever week, I don't know why she doesn't settle down. Alot of the guys she brings over looks nice. Anyway tell her to give me a call" she tells me, checking me out

I smile back, she leaves. I get my clothes on and head back to town. After checking out of the hotel I crank up Camie and hit the road heading south. A couple of hours later I pull off to ditch the clothes in a rest stop trash bin. And hit the I-40 heading west looking for the next kill or shall I say thrill.

Why I kill - 1st Kill - Harry - Rated R

 

At first I just drove around.. you know saw the US. I felt the need growing within me, but I knew I had to explore the US a little more and figure out exactly who should I kill. I needed to find someone who filled my needs but wouldn't be noticed by the police or anymore until I was long gone.

Finally decided the parameters of my segment of the population I could murder:
* Mid size towns (5,000 - 30,000) - Just large nuf where I stranger wouldn't stick out, but not too large to have a large police force

* Single people (21 - 40), older and younger where out for various reasons. Not to mention I think a will and ability to fight back would increase the high

* Income level - below 50K.. after 50K people tend to have an impact in the community or live in areas that have security

* Housing - starter homes, low level/older apartment complexes and trailer parks

* Location - within 20 miles of a major highway or interstate on most major highways and interstates you can open it up and be in another state quickly, but rest stops are great places to get rid of evidence and switch clothes
Anyhow driving up and down I-95 one day and noticed I was running low on gas. So I pull over into this town in GA called Kingsland. Rolled up to Chevron Food Mart.. got some gas and while heading out I noticed a bulletin board with a want ad for a carpenter. Well I am okay with a hammer and saw, so I pull out my cell (one of those pay as you go plans so I could ditch it at any time) and call him up. He tells me his name is Harry (not his real name, don't want to cause anyone any more grief by posting their names) and he needs a shed built. I ask him how much is he willing to pay, that I had a fair bit of experience building sheds (a small lie, but I knew enough to fake it). He asked for references I gave him names of some companies out-of-state (gotta love 411.com look up a few companies and write them down for reference. People and small companies never bother to call them I have found out)

He asks me if I am new in town and why in a couple of different states. I tell him I divorced my wife and kids so I kinda wander around looking for work. A long pause I think I blew it, but he tells me he will pay $300 or $100 plus room and grub. I smile, Harry sounds worth a closer look, I tell him I take the $100 plus room and grub. He gives me directions. I get back in the car and end up a older but decent shape house out on White Oak road near the Crooked River. Harry is a good fellow, about average height, black hair, brown eyes, crispy brown from being out in the sun too much. He looks "Camie"  over and whistles, tells me that is a nice ride. Then he points to his 95 Chevy S10 and tells me to get in, he take me to go eat. Takes me to this place called Sonny's Real Pit back in town.

Over some nice BBQ, onion rings and tea he tells me what he wants. Sound pretty easy a tool shed about 10 foot wide, 6 foot tall. He has all the lumber and nails at 84 Lumber and had them deliver it. After that he takes me back to start work. When in no time I have the basic structure up and up pretense of taking a break I ask Harry about his life and find out he lives along. Never had a need for women after a few bad relationships, told me he spoke his mind too much for women. He pretty much did landscaping and brickwork for expenses. Told me he liked fishing.

The next of couples days passed uneventfully, I discovered where he liked to fish. It was a nice very isolated spot where a stream feed into the Crooked River. I could barely control my lust as I finished the shed. Harry paid me and I asked to go fishing with him before I went. He told me sure, I told him I had pick up fishing supplies. I purchased fishing supplies, a hatchet, razors, trash bags and some bleach. I sliced off a couple of layers of skin on my fingers and bleached them real good so they would leave very faint prints and bleach is pretty good at destroying DNA

Night came and we went to his favor fishing hole. We talked about trivial things for a while, the fishing was good. We caught a couple of good-sized bass and a catfish. As the night grew on, I knew it was time. I could feel the blood raging in my body it felt like was in a raging rapids. My dick grew stiff and oozing precum.. so much Harry commented if I seen a mermaid. He stopped laughing as our eyes met and he realized what was about to happen.

He rose up to say something or defend himself I never know. As soon as I dropped the pole and raised up the hatchet everything because a orgasmic blur, time slowed down, if felt godlike, I barely realized I came as the hatchet connected with his face it was like I could see every droplet of blood every bit of bone, every brain cell as it flew. His body just started twisting and twitching uncontrollably. I wasn't prepared for that I expected him to drop like a sack of flour

His body flopped into the water thrashing around, fear quickly replaced lust. Someone was going to hear that I jumped in the water quickly and hit Harry a couple of more times with the back of the hatchet... Finally he goes quiet. I drag his body out of the water and get him back on the shore. I go thur his wallet grab the cash in there as well as the condom (never know when that would come in handy). I hit him a few more times with the hatchet and drug him around to make it look like a robbery. I sat him up beside a tree where it looked like he was sleeping.

I quickly took off my clothes and put them in a trash bag. and poured the bottle of bleach on me. It burned but I knew I needed to wash the blood off of me. I ran back to Camie naked. Popped the truck go out fresh clothes. I cranked her up and drove off like I was out for a Sunday drive. Once on the I-95 I drove north stopping in SC to wash the bloody clothes in some of that new protein detergent. Once I did that I drove around and found a Goodwill store to drop them off.

The high lasted for days.. but then I felt the need to kill again..

 

Why I kill - Intro - Rated R

First my name is Herb Tuner Mill (not my real name)

 

I am old enough to been around the block a few times, seen a few things, raised some hell in my youth. Even did some time in the local pen. But I did the typical things, got a decent job nothing really mind-blowing I managed a couple of modular home companies and did some construction on the side. Got married, she popped out a couple of kids. The more I saw, the more I began to question was it all worth it, we work harder to have more things to work harder for.

 

I guess my current career began when I hit a drunk man walking the roads with my classic orange 71 Chevy El Camino, I colorfully call "Camie". I thought I would be scared shitless but I found myself staring at the blood all over the chrome and the twisted mangled body feeling more alive that ever. For the first time in a long time I saw everything so clear.. its like someone taking a clawhammer to the framework of reality. My life seemed so meaningless before that moment. I felt an extreme drug like rush, my dick stiffened harder than it had in years. I felt as giddy as a teenager finding out he was going to get lucky that night. Of course I got arrested by the cops, charged and cleared since the guy had twice the legal limit in him and had a list of DUI's a mile long.

 

I tried to go back to a normal life.. it felt so fake and cheap even sex paled in comparison to the high I felt. Every time I think of it, it was like getting high for the few time all over. I began to watch snuff films and go out of my way to see accidents or murders.. I drove out all hours of the night in crack gang hoods.. I began to work out just to keep the high was driving me mad.. My wife thought I was sleeping around on her.. One night I decided to go for it. That I needed that high no matter what.. I did research and started to see glaring holes in the legal and justice system. I did the hardest thing I ever could.. I lied to my wife for the first and only time in my life.. I told her I loved another woman, she could have it all if I could just leave her and the kids.. She cried, but she is strong.. I told her it wasn't her fault. No fault divorces are so easy and painless. All I did was keep the car, the laptop I am using to write this and my clothes. Everything else I gave to her or sold on Ebay.

 

Well maybe two lies.. I didn't tell her that I been secretly hiding a couple of grand a year. She always thought it was going into the 401K or the bank.. And with this money I had invested it under a front company (I was going to surprise her at retirement but I found another need for it). I was now single, wealthy enough to stay off the grid.

 

During my rides in the hood I befriended some of the criminal type (surprisingly enough most criminals are easy-going and despite the oblivious pitfalls of their career enjoy life). One of them could for a price could assist in making sure I was off the grid by faking all the paperwork to say I was dead. I "died" a couple of weeks later.. and was reborn into my new life.

 

Alot of people will say I had a messed up childhood, watched too much TV, played too much GTA, did one too many dungeon crawls in AD&D etc.. etc.. But I am here to set the record str8 and list my deeds. I discovered what its like to not be held down in a system designed to slowly kill you. Use to think the rich got richer and poor got poorer.. no modern civilization is grinding us all down. We are losing that wild free spirit that plus us on the top of the food chain in the first place..

 

Why so many Work from home sites for women and none for men

I was looking some work from home sites for some ideas for my business

5/18/2013

15 Things a Writer should never do

Source - http://bit.ly/17LC7BJ


 

Based on interviews with authors over the years, conferences, editing dozens of issues of Writer’s Digest, and my own occasional literary forays and flails, here are some points of consensus and observations: 15 of them, things anyone who lives by the pen (or seeks to) might consider. It is, like most things in the writing world, a list in progress—and if you’ve got your own Dos or Don’ts to add, I’d love to hear them in the Comments.

1. Don’t assume there is any single path or playbook writers need to follow. (Or, for that matter, a definitive superlative list of Dos and Don’ts …) Simply put: You have to do what works best for you. Listen to the voices in your head, and learn to train and trust them. More often than not, they’ll let you know if you’re on the right path. People often bemoan the surplus of contradictory advice in the writing world—but it’s there because there really is no yellow-brick road, and a diversity of perspectives allows you to cherry-pick what uniquely suits you and your abilities.

2. Don’t try to write like your idols. Be yourself. Yeah, it sounds a bit cheesy, but it’s true: The one thing you’ve got that no one else does is your own voice, your own style, your own approach. Use it. (If you try to pretend to write like anyone else, your readers will know.) Perhaps author Allegra Goodman said it best: “Know your literary tradition, savor it, steal from it, but when you sit down to write, forget about worshiping greatness and fetishizing masterpieces.”

3. Don’t get too swept up in debates about outlining/not outlining, whether or not you should write what you know, whether or not you should edit as you go along or at the end—again, just experiment and do what works best for you. The freedom that comes with embracing this approach is downright cathartic.

4. Don’t put all your eggs in one basket when it comes to pitching something—always be working on your next book or idea while you’re querying. Keeping your creative side in gear while focusing on the business of selling your work prevents bigger stalls in your writing life down the road.

5. Don’t be unnecessarily dishonest, rude, hostile—people in the publishing industry talk, and word spreads about who’s great to work with, and who’s not. Publishing is a big business, but it’s a pretty incestuous business. Keep those family reunions gossip free.

6. Don’t ever hate someone for the feedback they give you. No piece of writing is universally beloved. Nearly every beta reader, editor or agent will have a different opinion of your work, and there’s value in that. Accept what nuggets you believe are valid, recognize the recurring issues you might want/need to address, and toss the edits your gut tells to toss. (Unless the changes are mandatory for a deal—in which case you’ll need to do some deeper soul searching.) Be open to criticism—it will make you a better writer.

7. … But, don’t be susceptible to the barbs of online trolls—you know, those people who post sociopathic comments for the sake of posting sociopathic comments. That’s what trolls do: they troll (on Amazon, Goodreads, Twitter, etc.). It’s not personal. Which means the message at the core of their words means as little as the 0s and 1s used to code it. Ignore them heartily.

8. Don’t ever lower you guard when it comes to the basics: Good spelling, healthy mechanics, sound grammar. They are the foundations that keep our writing houses from imploding … and our queries from hitting the recycling bin before our stories can speak for themselves.

9. Don’t ever write something in an attempt to satisfy a market trend and make a quick buck. By the time such a book is ready to go, the trend will likely have passed. The astronomical amount of romantic teenage vampire novels in desk drawers is more than a nuisance—it’s a wildfire hazard. Write the story that gives you insomnia.

10. Don’t be spiteful about another writer’s success. Celebrate it. As author Amy Sue Nathan recalled when detailing her path to publication in the upcoming July/August 2013 issue of WD: “Writers I knew were landing book deals and experiencing other things I was working toward, so I made a decision to learn from them instead of begrudging them. I learned that another author’s success doesn’t infringe on mine.”

11. Don’t ever assume it’s easy. Writers with one book on shelves or one story in print often had to keep stacking up unpublished manuscripts until they could reach the publisher’s doorbell. (The exception being those lucky 19-year-old savants you sometimes hear about, or, say, Snooki. But, hey, success still isn’t guaranteed—after all, Snooki’s Gorilla Beach: A Novel has only sold 3,445 copies.) Success is one of those things that’s often damn near impossible to accurately predict unless you already have it in spades.

12. Don’t forget to get out once in a while. Writing is a reflection of real life. It’s all too easy to sit too long at that desk and forget to live it.

13. Don’t ever discount the sheer teaching power (and therapeutic goodness) of a great read. The makeshift MFA program of countless writers has been a well-stocked bookshelf.

14. Don’t be afraid to give up … on a particular piece. Sometimes, a story just doesn’t work, and you shouldn’t spend years languishing on something you just can’t fix. (After all, you can always come back to it later, right?)

15. But, don’t ever really give up. Writers write. It’s what we do. It’s what we have to do. Sure, we can all say over a half-empty bottle of wine that we’re going to throw the towel in this time, but let’s be honest: Very few of us ever do. And none of us are ever really all that surprised when we find ourselves back at our computers, tapping away, and waiting for that electric, amazing moment when the pebble of a story shakes loose and begins to skitter down that great hill …

 

 

5/10/2013

Answer to some Groover Universe Questions

A person on asked me the folllowing

Ok, prime amongst the things I want to know is naming conventions, as I am quite horrible with names. Second, political structure, major empires such as these need strong social order. Third, interracial politics, are they all at war, are they all more or less allies, are they just willing to live together with mutual hate, what? Fourth, religion, I want to know a bit more about some of the minor gods, like how to base them, and what patroning's like, do some races lean towards one of the four Elder Gods, or is it all a mishmash? Fifth, humans you said use borrowed tech to get to the skies, meaning there had to be somebody who visited them first. Who, and why? Please answer what you can, or let me know if you're still working on these details, or if I was confusing or anything...

****************************************************************

Here was my reply

1. Naming Conventions, I don't have any hard and fast rules other than I personally prefer names I can easily pronounce.

2. Political Structure I am working on getting that  posted to my blog as well as here (if enough interest is shown) The major groups in the universe is the Tribrust Alliance which is humans, elves and Renalesar which are basically the militarily might of the universe , The Freebooters which are a group of various races that try to get groups to talk their issues out and the University of Death aka UniDeath they aspire to make assassination and bounty hunter a fine art and not a half ass messy affair.

3. Who is at war, Who is allies, again I am working on that however for when the shared universe "begins" interstellar war is not occurring  however their are plenty of plots to wage war on the grand scale of space. In general interstellar war is a rare beast considering the cost of building and maintaining enough space vessels for a space war.

4. Minor gods are facets of a aspect, Example on Planet X the aspect of war may take from as the Goddess Grima the Dog faced Howler of battle, however on Planet Y the aspect of war may take the form of a wise old tactician Shew-Fee.. So a mortal can rise to take the mantle of a Aspect, when they do they assume all the forms that aspect takes. This allows new forms of the aspect to be created, killed or fade away.

The Greater and Elder aspects are a less hands on, they basically manage the lesser gawds and the forms are lessed varied example Firah the Greater God of fire is a ball of purple flame on both Planet X and Planet Y

As a whole, the pantheon on the various worlds are geared more toward way the majority of people believe. One a planet that the majority of the domaint race is warlike the pantheon will be heavy into the aspects of war, death, fire, iron and glory aspect forms for nature, peace or love may be muted or even non-existence

5. How X race got into space, since their are many ways into space their is no one way. On some planets the race may have found their way to the stars by trial and error, some planets there are naturely occurring items that allow space travel and on still others the keys into space may have been given or taken from another space faring races the major space faring technologies are:

Magic - Example using magic to create a air bubble around the ship and causing the ship to lift into space.. such as the Powered Krstyals that many races use that are charged by magic users.

Tech - Example is the heavy oil powered star cruisers of the Renalesar where heavy oil is pumped into huge initiation chambers and the resulting explosion is funneled to the vents to provide thrust and lift

Innate powers or space faring items.. Example Elfhim ships are growth not built. They start from when the tree is a seed, infusing the seed with magics and plant in soil mixed with the ashes of the Elfhim that have "Stepped On" (died). After the tree spouts it is bonded with a TaoTee or in the common tongue literally a tree talker.

The TaoTee is become soulbound to the tree, the tree will not accept another TaoTee and will eventually die. If the tree dies the same happens to the TaoTee. After many years (depends on the size and type of ship), the tree will free itself from the earth and take to the stars with the TaoTee. It also will grow into the flesh of the TaoTee and nourish them

A Elfhim ship pulls its energy from the life of the universe around it. Once starbound it growth slows unless it is damaged.

 

5/08/2013

Groover Shared Universe - Overview

I have always been interested in the concept of a shared universe. A universe where many writers, graphic novelists, movie producers even musicians shape the universe. The major ones are Star Wars, Star Trek, Forgotten Realms, Dragonlance, Power Rangers,  DC Universe and others.

Here is a brief overview of my vision. I am looking others to help me forge this universe. At first the rewards will be few, they may never be any real rewards. But each person that helps will get credit no matter what.


 

At the beginning of every cycle, the Groover the gawd of all of nothing, the single expression of the universe and the Great Game. Ethos, the scorekeeper and Thane the collector of souls are the only ones that know how many cycles have come, and how many are left before the Final Roll when the even Thane and Ethos will finally be consumed by the slayer of all the Void.


 

The Great Game began long ago and is beyond the understanding of most mortals. The Game where the prize is bragging rights, the Game that the gawds play. The 4 players are:


 

Gavee'Duc (Gabee Duck) the Good,


Lai'Kern (Lay Kern) the Evil,


Justica (Just a car) the Lawful


Ty'Seth (Tie Set) the Chaotic


 

The gameboard is the universe, the one rule is to win. However the Players are forbidden from directly affecting the Game, they have to work with the aspects entities that represent gawds of different kinds but the same domain. The aspect of War has many names and forms but one entity is all of them it;s easier for the mortals to understand a single gawd a war than a aspect.


 

A aspect power is directly linked to how many worshipers they have and the offering they make. Therefore the aspects are highly involved in the life's of mortals to gain more power and move the mortal pawns into the positions the Players desire.


 

They are the Immutable Aspects, the Greater gawds to the mortals. No matter where a mortal is in the universe Immutable Aspects will have the same name and the same form. These are the champions of the Players, they execute the grand schemes and shepherd the Mutable aspects to do their bidding.


 

The Mutable Aspects, the Lesser gawds to the mortals, they are the leaders in the trenches, they are the ones cracking the whip on the mortals to give them offerings and power. In return the Mutable Aspects help mortals become game-changers, to affect the playing field in favor for the Player in question. Mutable Aspects are worshiped under many names and forms depending on the part of the universe they are in. In some areas a Aspect may not even exist.


 

Mortals that are truly game-changers even have a chance to take the mantle of a Aspect or even create a new aspect entirely.


 

Every cycle begins the same way, the Players sit and talk as the Groover dances to the song of Creation, a song that to mere mortals even if they could hear it without going insane would think it nothing but the screeching of a cat in a rolling barrel full of rocks and glass. The music stops and the Groover de-evoles into the playing field, Sarleft (Sar Left) the Silent Lurker with her sown mouth to keep her silent until the Chooser and Chaser, the Aspect of Chance, decide to end the game and recreate the Groover. Ethos the Scorekeeper appears as the Players take their seats and starts the game.

5/06/2013

What you should consider before hiring a professional business consultant

What you should consider before hiring a professional business consultant


Professional business consultants are important part of today's competitive business culture. They bring their expertise and professional services to help you implement your business growth strategy, letting you focus on your core objectives. Professional consultants now an integral part of the way businesses of all sizes achieve better results and efficiencies. Hiring the right professional consultant can increase a business’ competitiveness, saving time and money.


Before you hire a consultant, think consider why you need to hire one. Consultants can help provide a short-cut to the information or knowledge gaps you might have identified in you organisation. Professional consultants will work best for those businesses who know what they are seeking, and have clearly defined projects or objectives. Is the professional consultant providing a service that does not already exist, or are you engaging them for only a specific period of time? Do you need the consultant to provide a solution to a specific challenge or situation, for example does your business require public relations services or some communication training? You might want to consult a PR expert such as Good Business PR Consulting.


A professional consultant should seek to understand the issues and objectives behind a project or business need. They should do this by asking questions and taking the time to listen to understand your business needs. to ask. It is easy to get flooded with data, facts and explanations. Knowing which questions to ask allows the consultant to sift through the information and focus on the details of the issue. Hiring a professional business consultant can help your business with the direction and guidance to implement new ideas, evaluate existing practices and procedures, and develop your business.


BIO


Danielle is a freelance copywriter who enjoys following current affairs and exploring Melbourne's myriad of coffee shops.


 

5/01/2013

IT Project Management - What not to do

Came across this email looking for something else. It summarizes why I resigned from one company. Sadly it's issues not unique to this company but issues I have ran into with many of the companies I worked for during my 20+ IT career.

I hereby submit my two week notice to . Effective immediately I would wish to resign my post with . The reason is:

 

- I do not feel that I can remain professional on my current project due to several flaws in the specifications that I feel are not being address and will not be. These flaws exist to some degree across the board.

 

The specification flaws in question are:

 

- Daily changes in specifications include major ones (ie > 30 hour development time) without any prior notice or justification other than "oh we forgot about that" or "oh we didn't realize that"

 

- Specifications feel like they were wrote in a vacuum without input from IT or a business analyst

 

- Specifications where wrote by insiders that know parts of the whole process and are good at their jobs but are not specification writers or business analysts

 

-Specifications are mis-mashed, i.e. requirements for the reports mixed in with requirements for the web interface and the console applications.

 

- Both project manager and application owner are over worked and do not have the time to really manager this project the way it does so alot of things get "rubber stamped" then changed once they have time to research matters or if we complain. However hours have been wasted in the meantime

 

- Proper milestones development and testing where never set and most of the time its run around like crazy and try to get things working in the face of almost constant specification changes.

 

- Fear from the "powers that be" that want this done at any cost. Basically I seen my boss back down when something should have been said because of fear for his job

 

-          Testing is always last minute and in a haphazard pattern with not developer notification of the test parameters used.

 

4/23/2013

Types of Self Reliant Site Surveys

Types of Self Reliant Site Surveys
1. Basic - I survey the land, do research to figure out the amount of renewable resources of food, water and other resources (like wood) and water and add the stored water and food on the site to figure out how long with X amount of people survive on the site. This level is usually done by me alone.

2. Personnel - Skills inventory and honest assessment of the personnel that will be on the site during Grid Down Event to figure out how long will they be able to survive on the site, plus outline any potential personnel issues such as Person X may be at risk once the supply of cigarettes runs out. This level is more expensive since it requires more time since I often interview the person and try to observe them in normal life.

3. Defense - A survey of the site to determine fields of fire, force multipliers, defensive terrain features, shelter protections and other factors to determine how optimal the defenses are and how they can be improved if they are not optimal for the level of defense and evasion that a site owner is comfortable with. This level also may include weapons training assessment/K9 training assessment.

Alot of people are starting to ask for set prices instead of the hourly rate, I will be trying to get a good price point or at the very least a good base for each level. Also their has been requested for a lower level than basic. I am looking into that as well

4/19/2013

Vb.Net Quick and Dirty Strong Password Checker

'1. Test each character in typed password
'2. Converter character into ASCII value and assign a score

 

Dim strtbpwd As String
Dim intpoints As Int16
Dim intasc2chr As Int16
btnchangepwd.Visible = False

strtbpwd = tbnewpwd.Text

If Len(strtbpwd) < 7 Then
intpoints = -10
End If
If Len(strtbpwd) >= 8 Then
intpoints = 2
End If
If Len(strtbpwd) >= 12 Then
intpoints = 3
End If

Do While Len(strtbpwd) > 0
intasc2chr = Asc(Left(strtbpwd, 1))
If intasc2chr > 32 And intasc2chr < 66 Then
intpoints = intpoints + 2
ElseIf intasc2chr > 64 And intasc2chr < 90 Then
intpoints = intpoints + 1
ElseIf intasc2chr > 122 Or intasc2chr < 31 Then
lblinfo.Text = "invalid character"
Exit Sub

End If

strtbpwd = Right(strtbpwd, Len(strtbpwd) - 1)
Loop

Select Case intpoints
Case Is <= 5
tossinfo("ERROR", "Bad Password; does not meet requirements. Try using numbers and symbols.")

Exit Sub
Case Is <= 6
tossinfo("INFO", "Acceptable Password - Re-type password into Confirm Password area and click Change Password.")
btnchangepwd.Visible = True
btnverifypwd.Visible = False
tbconfirmpwd.Visible = True
lblnewpwd.Visible = False

lblconfirm.Visible = True
Session.Add("svnewpass", tbnewpwd.Text)
tbnewpwd.Visible = False
Case Is <= 8
tossinfo("INFO", "Strong Password - Re-type password into Confirm Password area and click Change Password.")
btnchangepwd.Visible = True
btnverifypwd.Visible = False
tbconfirmpwd.Visible = True

lblnewpwd.Visible = False

lblconfirm.Visible = True
Session.Add("svnewpass", tbnewpwd.Text)
tbnewpwd.Visible = False
Case Is >= 10
tossinfo("INFO", "Very Strong Password - Re-type password into Confirm Password area and click Change Password.")
btnchangepwd.Visible = True
btnverifypwd.Visible = False

tbconfirmpwd.Visible = True
lblnewpwd.Visible = False

lblconfirm.Visible = True
Session.Add("svnewpass", tbnewpwd.Text)
tbnewpwd.Visible = False
End Select

4/09/2013

Zero TV viewers aka rise of the Internet TV

Source - Homes without TV worry broadcasters - http://bit.ly/149lCPd

Its the age old question, you have a majority share in a market vector for years and along comes a disruptive technology that threatens a tried and true business model. What do you do?

First and sadly the one that most companies seem to use is try to use their muscle, connections or existing customer base to squash, sideline or buy out the disruptive technology.

Second and just as bad is companies ignore it and hope it goes away.

The right answer is to embrace the disruptive technology and find out what new revenue streams it opens up, and if one can't use it then find out how to keep up with the new technologies or evolve.

In this case Media Companies could do the following:

1. Charge a per channel rate and create a better viewing experience, how many cable and satellite viewers do you know talking about all the channels they pay for and how few they actually watch. If I do not speak Spanish do I really need to pay for 15 channels of Latino programming?

2. Stop showing commercials and create a revenue stream by featuring products and services int he show themselves. Of course it would be hard to feature a new Kia Soul during Game of Thrones would be kinda hard.

3. Use QR watermarks or the option buttons like view local weather with DirectTV for items and services the viewer would like to know more information and/or purchase.

4/04/2013

Newsblips for 04/04/2013

LinkedIn Explains How Tech Buyers Use Social For Their Purchase Decisions - http://bit.ly/ZdjAf3

Twitter’s Most Obnoxious Tech Tweeters Revealed #Infographic -  http://bit.ly/10v7x9G

King Announces Two New Facebook Games: Papa Pear Saga And Farm Heroes Saga  - http://bit.ly/ZaChJs

Social Influencers: The Voices Of The Internet Movement  -  http://bit.ly/12jFWwa

The Rise of The Mini-Multinational -http://bit.ly/10BI77L

Startup DeadPool on TechCrunch - http://tcrn.ch/10znzhw

How Obamacare Impacts the Self-Employed and Small Business  - http://bit.ly/12lPJ0S

Truman Capote's Breakfast at Tiffany's Manuscript Up for Auction -http://bit.ly/16z8C2Y

What You Need to Know about the Home Office Tax Deduction  - http://bit.ly/16sxrLV

Predictive Analytics for Enlightenment Startup - http://bit.ly/12lRM59

Self Reliance Surveys - What it entails

I have had many clients ask me what exactly does a self-reliance survey entail. The answer is:

1. Crossed Swords employees that are working on the survey will sign a NDA (Non-Disclosure Agreement) that clearly states whatever the client tells them, shows them or gives them will remain secure from other sources at all times. All Crossed Swords employees have OPSEC training.

2. Once the deposit has been paid and paperwork completed. Crossed Sword employees will start initial research of the location. This includes population density, criminal, hydro-logical  wildlife, traffic and topological survey's of the location. Most of this will be done via public resources using TOR and anonymous proxies to cover the digital trail.

3. The research data will be used once the team is on site to verify the findings and to fine tune the surveys. Any noteworthy items will also be amended to the report.

4. Any person(s) that will be at the location during a grid down event will be interviewed for the report. This interview is to assess the person's ability and skill set as it pertains to being self-reliant.

5. Any additional research will be completed, weapons, K9, BOV's (Bug out Vehicles) that the client requests.

6. A report will be generated and presented to the client, Crossed Swords will carefully review the document with the client and answer all questions and concerns.

 

3/24/2013

Project - Stuff I pull outta my Ass

Stuff I pull outta my Ass is a project and also an insight into my creative mind, this blog is about random shit I think about or talk about that so many people have told me that is just so wrong. Or what the fuck/how did you pull that outta my ass. Some people have even told me I should do standup, but IMHO I am funny but my comedy is so random and here and there I don’t think I could do a standard standup comic routine. Not to mention some of the things are so over the top, I think most people would be offended.

Basically its rude , crude, uncouth, politically incorrect, poking fun at everything and over the top at times.

To view it click here - http://stuffipullouttamyass.wordpress.com

 

3/21/2013

What is self reliance, a case study - Jim

What is self reliance, a case study. Below is some samples of clients I have talked to and their first questions before understanding the reason why its critical for them to become self reliant.

 

Sample 1 - Jim

Jim works for a large mufti-national company in their R&D division.

Jim was referred to me by one of his family members that is well on their way to self-reliance. After talking with Jim for a few minutes, he asked "why do you said I am not self -reliant when I have a good job, good health care, got money in the bank, own a nice house and drive a good car".

I told him that he had the illusion of being self-reliant, because if for some reason he lost his car, house, health care, money and job could he survive? His answer was typical in that he could live and eat at one of the homeless shelters until he found another job. I asked him if he knew where one was. He replied he did not, but he could Google it.

I asked him, what if for some reason such as budget cuts the food shelters where full or even worse yet closed what would he do. He answered again a typical reply, well its a dog eat dog world I could rob someone or take money. Jim, I told him when was the last time you actually fired a gun, used a knife or even got into a serious fight. He silence was response enough.

But I don't have time to learn how to be self-reliant, I asked him did he have any hobbies or play sports on a regular basis. Found out he always loved to watch sports and most of Sunday afternoon was his sports time. I told him he found time to keep up and enjoy sports, couldn't he find the time to aleast sit down and listen to what I had to say. I told him we had been talking for almost 20 minutes already (thanks to Skype's ability to keep a running timer). I heard a heavy sigh, he said he would listen but if I could make it quick.

I proceeded to tell him that the first step was to make sure that he had enough water, food, and supplies for 3 days if he couldn't go anywhere and the electric/water where out. He told me he had a few microwave dinners and some cans. I quickly found out Jim had canned food but no manual can opener. I quickly told Jim a list of items he needed to be able to make it for 3 days without any outside help.

 

 

3/11/2013

Gardening - Core skills of the Self Reliant

Gardening - Core skills of the Self Reliant


Gardening is a core skill for any person wishing to become more self-reliant. The others are Cooking and Re-Purposing. The ability to grow one's own crops is a rewarding experience. However there are a few common mis-steps that beginning gardeners tend to make.

First is you don't need alot of land or fancy planting pots/garden plots. Starting out go dirt cheap, get some cheap plastic pots or a flower bed. However also the key thing to remember is growing your crops is not an instant process and even if you do everything right you can still not have a good crop or something might happen like your pet may see your flower bed as a nice cool place to lay down.

Second growing plants is not hard for the most part, but the trick is routine and details. Watering is critical  know what are the water requirements of what you are growing and the drainage of the soil and container you have that plant in. The best way to check drainage is pour some water and see how fast the top of the soil dries out.

Third is understand the grow requirements of what you plant. You wouldn't plant a bell pepper in a solo cup. However a couple of basil plants will do wonderfully in one. With this is understanding how deep and how far apart to plant the crop in question.

Fourth is sunlight and your hardiness zone, especially if you are growing crops outdoors, you want to be sure and plant when they is little chance for a hard freeze if you do not have anything to cover your crops (greenhouse, pine straw, smoke pots). Best course of action for beginners is to buy plants. If you do seeds, then spout them inside and then slowly introduce them to the outside before planting them in your outside garden.

Fifth is fertilizer, a little bit goes a long way. Also if you are going to use organic fertilizer such as cow, chicken, rabbit or turkey poo. Be sure it's aged a bit, to age manure spread it out, let the sun and rain do the work and mix it every so often this process takes a couple of weeks.

Gardening can be rewarding and easy as long as you follow some simple rules and don't expect results in a couple of days. Most crops take 3-5 months to go from seed to mature crop producing plant.

Links of Interest for this Topic

National Gardening Association - http://www.garden.org/

Grow Spot 24 Tips for the Beginner - http://www.thegrowspot.com/index.php?pageid=tips

Old Farmer's Almanac - http://www.almanac.com/gardening

3/08/2013

Crosspost - 11 IMPORTANT SKILLS FOR PREPPERS

Source - http://bit.ly/13MczCV

11 IMPORTANT SKILLS FOR PREPPERS

1.  Interpersonal Skills
Interpersonal skills are sometimes referred to as people skills, social skills or communication skills.  But regardless of what you call it, interpersonal skills will dictate your ability to work with others in a positive and productive manner.  By getting along with others, you will be able to build good community relationships and will become known as a responsible and honest person who can be trusted.

Having strong interpersonal or social skills will be invaluable when it comes to bartering for goods or services or for controlling a potentially deadly situation with reason instead of force.

2.  Problem Solving
The ability to think on your feet is going to be critical following a disaster or collapse.  In practical terms, this means that you will need to very quickly evaluate a situation and come up with the best possible coping strategy for surviving under dire if not incomprehensible circumstances.  You will need the ability to assess the risks you face and to act accordingly.

3.  Home Arts
Having the ability to cook from scratch, preserve your home-grown food, sew (or mend) your own clothing and maintain a clean and sanitary living environment will be critical to your health and well-being.

In modern times, we have become reliant on others to tend to our basic needs, whether from the supermarket, the mall or even the local power and water company.  Learning to get by on your own without modern conveniences will allow you to live more comfortably and to focus on the more important matter of staying safe.

4.  Perseverance
Perseverance is often described as having the steadfastness to do something despite the difficulty in achieving success.  Hard times or not, this is the skill that will give you the will to keep on going no matter what.  It will allow you to focus on the future – and hopefully better times – rather than staying stuck in the moment when all may not be perfect.

Perseverance is a choice and a habit that will allow you to set small goals that are attainable which will lead to optimism and ultimately a sense of accomplishment.

5.  Frugality
Being careful in the use of resources makes good sense.  This applies not only to consumables but also to the use of time.  Avoiding waste and eliminating costly habits will result in a simpler life, yes, but a life that is more likely to be filled with spiritual abundance.

6.  First Aid
It goes without saying that knowing how to administer first aid can save lives.  Basic wound care, suturing skills and even a knowledge of herbal home remedies can make a difference in whether your loved ones will make it through a crisis.

7.  Gardening
Whether your grow a simple plot of greens or maintain a mini-farm on an acre or two, knowing how to grow your own food will allow you to supplement any food supplies that you have in your pantry.  Learn to work and develop whatever land you have so that you can grow vegetables and fruits that will feed your family and possibly provide edible currency for barter in a SHTF situation.

 

8.  Basic Fix-It Skills
Knowing how to pound a nail and operate a hand saw are just two of the many fix-it skills that will help you make repairs once you begin the recovery process.  Plumbing, welding,  electrical and general carpentry skills will always be in demand and will give you a marketable skill that will make you valuable to the community.

9.  Defense
Whether you choose a stun gun, pepper spray, a knife or a firearm, get to know your defensive weapon well so that you can defend what is yours in a safe and sane manner.

10.  Compassion for Others
Caring for others when they cannot fend for themselves is the human thing to do.  Following a disaster or collapse, there are going to be people that are vulnerable.  They may be children, they may be elderly or they may simply be lost or separated from their loved ones.

Having the heart and compassion to deal with those that are physically or emotionally hurt is the right thing to do as long as you can do so without compromising your own safety.  Be prepared to deal with the frightened and to assist them in finding their way to safety.

11.  Know Yourself
Acknowledge your strengths and your weaknesses as well as your passions and your fears.   Be strong in your faith and in your willingness to fail as well you willingness and desire to succeed.

Carroll Quigley's Seven Stages of Civilization

Carroll Quigley's Seven Stages of Civilization - Many people ask me why I went into the Self Reliance or Prepper Consulting business. This is just one of many reason, I read this years ago and it set off a bell that nothing is forever, that one day the system in which we rely on for our basic needs can be gone.

 






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C A R R O L L   Q U I G L E Y   3


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The Seven Stages of Civilization


Quigley's analysis (using his six features) led him to conclude that civilizations tend to emerge, grow, decline, and fall in a specific and observable sequence of stages:

  1. Mixture

  2. Gestation

  3. Expansion

  4. Age of Conflict

  5. Universal Empire

  6. Decay

  7. Invasion


The Seven Stages in Detail


1. Mixture


Civilizations are born at the intersections of societies. Where rules and customs are understood, as in the core of a social region, the members of that society have no incentive to change; in fact, social pressure tends to prevent change.

Where differing cultures intersect at their peripheries, however, it is not so clear what rules should be followed. For example, when the marriage customs of two societies differ, and intermarriage begins to become widespread, how will it be decided which customs to respect and which to reject?

In this case and others, it may be that new customs will be invented so as to satisfy that need without offending families. When this process has become broad enough and lasted long enough for those practicing these new customs to appear distinct from their original neighboring societies, we say that a new society has formed. Out of the mixture of cultures has come a new culture, with the opportunity to become a civilization.

2. Gestation


The period of gestation (that is, a time of development in preparation for later independent growth) is defined not by what it is, but rather by what it isn't: it isn't mixture or expansion.

Accordingly, this can be a relatively short period of time, or it may last for hundreds of years. It is a time of waiting for two conditions to come into being. First, the new society must mot be swallowed up by a neighboring society. Proximity to a stronger and expansionistic neighbor will prevent a new civilization from forming.

Second, the incipient civilization must develop an instrument of expansion. Without such an instrument, a society cannot gain the critical mass required for its members to begin conceiving of themselves as having a unique identity--that is, as a civilization. This stage is the time during which various instruments may be developed and discarded until one gains wide acceptance.

3. Expansion


Once a civilization has a functioning instrument of expansion, it will begin to grow. This growth may be identified in four particular areas:

  • production of goods

  • increase in population

  • increase in geographic extent

  • increase in knowledge


This period of growth is often explosive, because each of these four kinds of growth both depends on and augments the others. An expanding civilization will begin to enjoy an increased standard of living as its level of knowledge and production of goods rise. That knowledge includes medical understanding and technology, so life expectancy increases. The growth in population increases production, while leaving more persons free to explore the periphery of the civilization, expanding its borders. This exploration adds not only to the size of the civilization, but also to its knowledge. Exploration also opens up access to additional and new natural resources, which in turn contribute to increased production of goods.

An important feature of this period is the development of a core area within the civilization. As geographic expansion continues, the transmission of culture from the central area in which that culture is strongest to the expanding fringe areas becomes more difficult. This tends to split a civilization (particularly toward the end of the period of expansion) into what can be regarded as a core area and a periphery, usually defined by geography.

4. Age of Conflict


As noted earlier, eventually all instruments become institutions. Once this process has occurred to a substantial degree to a civilization's instrument of expansion, the civilization enters an age of conflict.

This period is marked by four trends:

  • a decline in the rate of expansion

  • an increase in class conflicts, especially in the core

  • an increase in imperialistic wars

  • an increase in irrationality and general pessimism


As the instrument of expansion becomes an institution in order to preserve the privileges of the elite, the civilization--particularly in the core--becomes more static, bureaucratized and legalistic. This tends to punish innovation instead of rewarding it, and progress in the accumulation of surplus is slowed as a result of the decline in inventiveness.

This does not go unnoticed by a civilization's members. Although it is a decline in the rate of expansion, not an actual decline in expansion (that is, a contraction), an advanced civilization is so accustomed to expansion that it cannot not expand. To put it another way, survival requires accelerating growth, and once such growth has begun, it must continue. (This is one of the primary criticisms against "progress" from both the environmentalist Left and the culturalist Right. Both have a point, but both also fail to realize that the only real-world alternative is no civilization at all.)

The declining rate of expansion pits the entrenched elite against the great mass of the people. When resources are perceived as being limited, competition between classes ensues. "The rich" hang on to their wealth and prerogatives, but, realizing that they are in the minority, divert the attention of the increasingly resentful masses with entertainment, and appease them with token gestures of wealth redistribution.

Meanwhile, resentment at not enjoying the same increase in the standard of living as their parents leads the masses to feel insecure, and this feeling manifests as social disruption and other irrational behavior. As Quigley describes it: "This is generally a period of gambling, use of narcotics or intoxicants, obsession with sex (frequently as perversion), increasing crime, growing numbers of neurotics and psychotics, growing obsession with death and with the Hereafter."

Most prominently, wars of imperialism begin. These are attempts to impose a single political structure on the entire civilization, to achieve economic expansion by political means. These conflicts usually occur from the outside in. That is, wars of imperialism are generally waged by the political entities on the periphery of a civilization against the core. As the core succumbs first to a declining rate of expansion, and as unrest peaks there first, the more dynamic peripheral states conclude (not unreasonably, from their perspective) that "the center is hollow, it cannot stand." Rather than expanding outward, the smaller boundary states first consume each other, then they turn their attention inward, fighting over the remains of the core until one state (usually one of the most peripheral) has imposed its political structure over the entire civilization.

5. Universal Empire


As previously noted, once an instrument of expansion has become an institution, one of three things will happen: it will be reformed back into a functioning instrument; it will be circumvented by the creation of a new instrument (which permits expansion while leaving the trappings of power to those who controlled the previous institution); or those with vested interests in preserving the institution of expansion will prevail, and it will become permanently entrenched.

In the former two cases, in which there is a new instrument of expansion, the civilization returns to Stage 3, the age of Expansion. Otherwise, it proceeds to Stage 5: Universal Empire.




A Special Note about Choice

This, not incidentally, is the aspect of Quigley's concept of civilizational development that truly sets him apart from Spengler. In contrast to Spengler's deterministic view, in which a civilization is doomed from the moment it comes into being, Quigley asserts that any civilization can survive indefinitely, just as long as it keeps reforming or circumventing its institutionalized instruments of expansion.

Members of civilizations, Quigley says, have a choice. If they act in one way, they return to expansion; if they voluntarily choose another way, they step onto the road that leads to empire and extinction. This non-deterministic "if-then-else" structure seems intuitive to, say, a computer programmer, but it is a remarkable insight for a historian, scientist or no, to perceive in a long-duration human organization such as a civilization.




This process of reform, circumvention, or vested interest success takes place during the wars of imperialism in Stage 4, the Age of Conflict. Once a single peripheral state has imposed its political structure over the whole civilization, a universal empire has been achieved. With the cessation of hostilities, an apparent Golden Age ensues.

This is later regarded as a time of peace and prosperity. There is peace because there are no more political opponents. And there is prosperity derived from relaxing internal trade barriers, instituting common systems of measurement and coinage, and increasing domestic government spending to maintain what is felt should be the proper appearance of a universal empire.

But these things prove illusory. The peace is the calm of exhaustion, and the prosperity is the burning of internal resources to maintain a standard of living that cannot long be supported. Without an instrument of expansion, there is little if any innovation to replace the wealth being spent on unproductive consumption and gigantic monuments (such as the Pyramids, the Hanging Gardens of Babylon, and the Colosseum).

In Quigley's memorable phrase: "The golden age is really the glow of overripeness, and soon decline begins."

6. Decay


Once it becomes clear that the bulk of a civilization's wealth has been used up, the decline is usually mercifully swift. "Mercifully," because this is a period of great distress.

During this time, as recognition of the civilization's poverty spreads, the standard of living falls quickly. Law and order break down. Civil unrest sparks protests, some of which turn violent. Taxes cannot be collected, and other forms of public service such as military service (and military actions themselves) are resisted. Property cannot be protected except (if at all) by force. Personal violence becomes a daily occurrence. Trade fails, as fraud can no longer be punished. Town life fails; basic survival needs force people into the country where they can grow food, and the "middle class" disappears. Religious revivals sweep the land. The medical technology that sustains life becomes difficult or impossible to obtain, resulting in high rates of infant mortality and shortened lifespans. Finally, literacy itself fails.

7. Invasion


Although geographical or other features may allow a civilization to remain in a period of decay for many years, eventually it falls prey to forces of one or more external cultures. Whether by military occupation or political annexation, or simply by incorporation through settlement, invasion at some point destroys what was once a civilization. The mixture of old and new cultures may produce a new culture, forming Stage 1 of what will become a new civilization, or it may not. But the old civilization is gone.

TABLE OF CIVILIZATIONS THROUGH STAGES


We are now in a position to see a table showing the progress through the seven stages for five civilizations. Like the chart in the section on Oswald Spengler, this table identifies stages in a civilization's existence, and relates those stages to rough ranges of dates.

But Quigley's theory of history differs from Spengler's in that the former is not deterministic (that is, that that civilizations emerge, grow, decline, and fall in that order and with no hope of variation). So Quigley's chart differs as well, demonstrating that there can be multiple periods of expansion, conflict and empire, just as long as instruments become institutions and then are reformed or circumvented.

Thus, Quigley's chart of stages is slightly more complex than that for Spengler. Just remember to think of multiple dates in terms of the processes of institutionalization (moving downward in the table), and reform and circumvention of institutions (moving back upward in the table).

Note: I have modified Quigley's table slightly to reflect the collapse of the Soviet Union (which I date in 1989) as indicative of the institutionalization of the Russian civilization's most recent instrument of expansion, socialism. This places that civilization in a new age of conflict, whose outcome is yet to be determined.

























































































MESOPO-TAMIANMINOANCLASSICALWESTERNRUSSIAN
1. Mixture
6000-5000 B.C.


3500-3000 B.C.


1200-900 B.C.


A.D. 300-700


A.D. 500-1300

2. Gestation
5000-4500


3000-2500


900-800


750-970


1300-1500

3. Expansion
4500-2500


2500-1700


800-450
in East

600-250
in West

970-1300


1500-1900


1420-1650


1917-1989


1770-1929

4. Conflict
2500-800


1700-1600


450-330
in East

250-146
in West

1300-1430


1900-1917


1650-1815


1989-?


1900-

5. Universal Empire
a. Core

1700-1650


330-A.D.150


1420;
1810;
1942

b. Whole Civilization
725-450


1600-1450


146-A.D.150

6. Decay
450-350


1450-1250


A.D. 150-300

7. Invasion
350-200
by Greeks


1250-1100
by Greek tribes


A.D. 300-600
by Germanic tribes