5/08/2013

Groover Shared Universe - Overview

I have always been interested in the concept of a shared universe. A universe where many writers, graphic novelists, movie producers even musicians shape the universe. The major ones are Star Wars, Star Trek, Forgotten Realms, Dragonlance, Power Rangers,  DC Universe and others.

Here is a brief overview of my vision. I am looking others to help me forge this universe. At first the rewards will be few, they may never be any real rewards. But each person that helps will get credit no matter what.


 

At the beginning of every cycle, the Groover the gawd of all of nothing, the single expression of the universe and the Great Game. Ethos, the scorekeeper and Thane the collector of souls are the only ones that know how many cycles have come, and how many are left before the Final Roll when the even Thane and Ethos will finally be consumed by the slayer of all the Void.


 

The Great Game began long ago and is beyond the understanding of most mortals. The Game where the prize is bragging rights, the Game that the gawds play. The 4 players are:


 

Gavee'Duc (Gabee Duck) the Good,


Lai'Kern (Lay Kern) the Evil,


Justica (Just a car) the Lawful


Ty'Seth (Tie Set) the Chaotic


 

The gameboard is the universe, the one rule is to win. However the Players are forbidden from directly affecting the Game, they have to work with the aspects entities that represent gawds of different kinds but the same domain. The aspect of War has many names and forms but one entity is all of them it;s easier for the mortals to understand a single gawd a war than a aspect.


 

A aspect power is directly linked to how many worshipers they have and the offering they make. Therefore the aspects are highly involved in the life's of mortals to gain more power and move the mortal pawns into the positions the Players desire.


 

They are the Immutable Aspects, the Greater gawds to the mortals. No matter where a mortal is in the universe Immutable Aspects will have the same name and the same form. These are the champions of the Players, they execute the grand schemes and shepherd the Mutable aspects to do their bidding.


 

The Mutable Aspects, the Lesser gawds to the mortals, they are the leaders in the trenches, they are the ones cracking the whip on the mortals to give them offerings and power. In return the Mutable Aspects help mortals become game-changers, to affect the playing field in favor for the Player in question. Mutable Aspects are worshiped under many names and forms depending on the part of the universe they are in. In some areas a Aspect may not even exist.


 

Mortals that are truly game-changers even have a chance to take the mantle of a Aspect or even create a new aspect entirely.


 

Every cycle begins the same way, the Players sit and talk as the Groover dances to the song of Creation, a song that to mere mortals even if they could hear it without going insane would think it nothing but the screeching of a cat in a rolling barrel full of rocks and glass. The music stops and the Groover de-evoles into the playing field, Sarleft (Sar Left) the Silent Lurker with her sown mouth to keep her silent until the Chooser and Chaser, the Aspect of Chance, decide to end the game and recreate the Groover. Ethos the Scorekeeper appears as the Players take their seats and starts the game.

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